#ifndef _SKILLEARTHQUAKE_H_
#define _SKILLEARTHQUAKE_H_

#include "BaseSkill.h"
#include "cocos2d.h"

#define accelerometerThreshold 0.8

class SkillEarthquake : public BaseSkill
{
public:
	//===== CONSTRUCTOR =====
	SkillEarthquake();
	//===== DESTRUCTOR =====
	~SkillEarthquake();

	//====== FUNCTION =====
	//Init
	static BaseSkill* loadSkill(cocos2d::CCString filename);

	//Accelerometer: Earthquake Specific Skill Only
	void			didAccelerate(cocos2d::CCAcceleration* pAccelerationVal, CatsManager* pCatsRef);
};

#endif //_SKILLMETEOR_H_
